Sim Interactions |
Sim interactions
come in two types - self-interactions, and those that you use with another person.
You start the game with a basic selection of over 70 interactions, and you
can earn extra interactions through gaining skill points and friends.
When you click on a sim - either yours or someone else's - you will get a variety
of options in the form of a pie menu. Some menu items may have sub-menus available.
Standard interactions are in blue, and those that have been earned appear in
pink.
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Until you have earned them, pink interactions will not appear, and if you lose the
requirements for gaining that interaction (such as if your skill level
drops, or you lose the requisite number of friends, etc.), you will also
lose that interaction. As you gain new interactions, a pop-up message
will appear informing you of your new interaction.
Interactions are used for a variety of purposes within Sims Online - perhaps
to express yourself, to build a friendship, just for fun, or simply to show
someone that you care. |
| Self and Other interactions |
As you may expect, 'self'
interactions are activated by clicking on yourself
and choosing from the pie menu, and 'other' interactions are activated by clicking
on another player.
For most interactions, when interacting with another player, a "Yes/No" icon consisting of
happy (accept) and sad (reject) faces appears on the top left of the other player's
screen. The other player must choose to accept or reject your offered interaction.
By rolling the mouse pointer over the thumbnail of the face of the person offering,
you will be able to see which interaction they are offering, and respond appropriately.
In the same way, if another sim interacts with yours, the "Yes/No"
icon will appear on your screen.
If neither option is chosen after approximately 10 seconds, the interaction
will time out and a small negative social will be applied.
Many 'other' interactions have an animation for both accept and reject.
"Give Gift" for example (pictured right), when accepted produces a
small gift box which you give to the other player, worth §20. If rejected,
the recipient grabs the box, throws it to the floor, and squashes it.
I won't give away all the secrets with interactions... experiment and see what
happens - some of the results can be quite humorous!
Throughout the following charts, interactions shown below in blue
are 'self interactions', and those shown in black are interactions with
others. |
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A newborn sim with no skills and no friends still has a wide variety of interactions
available, as listed below:
|
Menu
|
Self Interactions
|
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Idle
|
AFK, Groovy, In love, Arrogant,
Bored, Afraid, Angry
|
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Silly
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Pat belly and burp, Look at me, Burp, Fart, Drunk,
Throw up |
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Happy
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Giggle, Laugh, Giddy, Arm pump, Woohoo |
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Cool
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Flip coin, Sexy growl, Prissy primp, Macho primp,
Flex arms |
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Dance
|
Disco, Twist and sink, Belly, Russian, Hip Hop,
Chicken, Funk, Batoosie |
|
Moves
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Grand entrance, Model turns, Monologue, Gymnastics,
Lock spin |
|
Mad
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Kick floor, Shake fist, Eeewww, Pout, Pull hair |
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Sad
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Bored sign, Yawn, Sad sigh, Cry, Bawl |
|
Menu
|
Interactions with others
|
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Greet
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Wave*, Bow*, Salute*
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Nice
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Talk to*, Compliment, Hug, Whisper* |
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Romance
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Cat call*, Blow a kiss*, Sweet kiss, Hot kiss |
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Dance
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Disco, Swing, Energetic, Slow dance |
|
Transactions
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Trade, Give money, Kick out visitor*, Invite to be roommate |
|
Play
|
Joke, Flip coin, Tickle, Juggle |
|
Mean
|
Insult*, Shake fist*, Shove, Slap |
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React
|
Applaud*, Boo*, Giggle*, Laugh* |
* - These interactions do not require acceptance or rejection
by the other player. They occur immediately when selected.
| Single-skill related interactions |
The following interactions are gained when your sim obtains the relevant number
of skill points in each of the following skills. As you gain more skill points
in that particular skill, new interactions are added - you do not lose those
below in that skill. For more information on locking skill points, see here.
Where no interaction is shown, there is currently nothing allocated to that
skill point.
|
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Mechanical
|
Cooking
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Charisma
|
Logic
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Body
|
Creativity
|
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1
|
-
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-
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-
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-
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-
|
-
|
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2
|
Wipe brow
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Psych
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Vogue
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File nails
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Dance Jazz
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Show 'tude
|
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3
|
-
|
-
|
-
|
-
|
-
|
-
|
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4
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Eye poke
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Cabbage patch
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Sexy wiggle
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Nyah Nyah*
|
Flex body
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Rap
|
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5
|
-
|
-
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-
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-
|
-
|
-
|
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6
|
Puppet show
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Sissy fight
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Kiss hand
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Latin steps
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Breakdance
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Give gift
|
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7
|
-
|
-
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Pop star
|
-
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Backflip
|
-
|
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8
|
Headspin
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Why me?
|
Tango
|
Primal scream
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Bench press
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Serenade*
|
|
9
|
Swallow sword
|
-
|
Smoke from ears
|
Evil laugh
|
Piledrive
|
Jitterbug
|
| Combined-skill interactions |
There are also a number of interactions that are unlocked when you gain the
required amount in two skills.
|
Skills
|
Name
|
Description
|
|
8 Cooking
8 Charisma
|
"Revive"
| This enables you to do a little dance that will bring a dead
Sim back to life. Please note that this option will not appear unless you
actually click on a dead sim.
|
|
12 mech
12 creativity
|
"Change Batteries"
| Your sim opens the top of his head to reveal he is, in fact,
a robot, and changes his batteries.
|
|
14 Charisma
14 Logic
|
"Teach"
| Enables you to teach others skills. For more information on
teaching and learning, please see this
page.
|
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16 Charisma
16 Cooking
|
"Give Cookies"
| Your sim will share with another sim some of your homemade
cookies to eat, boosting their hunger motive. Mmmmm, tasty!
|
|
18 Charisma
18 Body
|
"Lure"
| This enables you to entice idle sims away from where they
are over to where you are. This can be great fun with slow landers, AFK
guests, and useful to move people from standing in the way of showers, for
example.
|
|
20 Cooking
20 Creativity
|
"Make Smoothie"
| Your sim makes a fresh, hand made, energy- giving fruit drink
for another sim.
|
Various other 'two skill' combinations are used for crafting items. Further
information on crafting may be found here.
| Friendship-earned interactions |
There are also a variety of interactions that may be gained through obtaining
friends.
|
Friends required
|
Interaction
|
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1 incoming
|
Hi-5, Berate*, Touchdown Dance
|
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2 incoming
| Kiss Hello, No Way, Heebie Jeebies
|
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3 incoming
| Cheer Up, Stomp Foot, Tantrum
|
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4 incoming
| Give backrub, Grovel, Groove
|
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5 incoming
| Flying Hug, Kiss My $&@, Startled
Scream
|
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6 incoming
| Worship*, Extreme tickle, Sing scat
|
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7 incoming
| Dip Kiss, Crack Back, Click Heels
|
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8 incoming
| Sultry Dance, Cheeky Kiss, Can Can
|
|
9 incoming
| Hustle Dance, Freak Dance, Melt Down
|
There are several interactions that are available between friends/enemies,
once a particular relationship level has been attained:
|
Interaction
|
Requirement
|
|
Secret Handshake
| This is available between friends (60 positive points), in
a two-way relationship.
|
|
Propose
| This is only available between friends, in a two way friendship
of 85 or more. However, at the time of writing, there is no 'official'
recognition of marriage within The Sims Online.
|
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Rip Out Heart
| This is only available with an enemy (60 negative points).
|
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Attack
| This is only available with an enemy (60 negative points).
|
Further information on friendships and the friendship web can
be found here.
There are also a number of interactions available with cats and dogs.
|
Pet
|
Interaction
|
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Dogs
|
Sit-n-Stay, Call Over, Praise, Scold, Pet, Attack
|
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Cats
|
Hunt mice, Call Over, Praise, Scold, Pet Cat,
Shoo
|
In
addition, you may choose to "wrestle" with your dog once your relationship
has reached +60.
If you are standing idle, a dog may ask you if it can sniff
your leg or wrestle with you, and a cat may ask if it can rub against your
leg. These appear in the top left corner of the screen as accept/reject as
if it were from another player. Both give you positive social when accepted..
Pets, too, need social - this may be from you or other sims,
or through other pets. If they get too lonely through lack of social, they
may run away. Remember that you cannot actually see your relationship with
a pet - but flashing icons over their head will indicate to you when they
are in need of something. Further information on the care and training of
pets may be found here.
If
your sim has died, perhaps through an unfortunate robot factory accident, electrocution,
or simply neglect, there are several special interactions available to you only
while your sim is dead.
|
With
|
Interaction
|
|
Self
|
Headless Haunt, Examine Cause of Death
|
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Other
|
Spook, Possess
|
If you need to be bought back to life, simply find a Shaman
- this is a sim who has the "Revive" interaction, gained from 8
cooking and 8 charisma skill points. The Shaman will do a short dance, and
welcome you back to the land of the living. As you might expect of having
just returned from the dead, your sim's needs will be in a bit of a mess,
and you will need to green up fairly quickly.
Further information on sim death can be found here.
As well as affecting
your relationship, many 'other' interactions also have an effect on your sim's
needs. The motive change is seen by the receiver of the action, not the
giver. Social motive increase/decrease depends on the interaction.
You will see either one or two plus or minus symbols over the heads of the
sims representing change to friendship score while the interaction is happening,
with of course two being a greater gain/loss than one. The interaction shown
to the right is "Bench Press", where I receive a +3 fun boost simply
by my friend interacting with me, as well as a boost to our 'social' relationship.
Below is a chart showing the various interactions and their motive change.
|
Interaction
|
Motive change
|
|
Attack
|
Energy
-4, Fun -4
|
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Backrub
|
Comfort +3
|
|
Bench Press
|
Fun +3
|
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Cheeky Kiss
|
Energy +1
|
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Cheer Up
|
Comfort +2
|
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Crack Back
|
Comfort +3
|
|
Dip Kiss
|
Energy +3
|
|
Extreme tickle
|
Fun +2
|
|
Eye Poke
|
Comfort -3
|
|
Flying Hug
|
Fun +3
|
|
Freak Dance
|
Energy +4
|
|
Give Gift
|
Fun +3, also costs giver §20
|
|
Hand Puppet
|
Fun +2
|
|
High Five
|
Fun +1
|
|
Hustle Dance
|
Fun +4
|
|
Jitterbug
|
Fun +3
|
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Kiss Hand
|
Energy +2
|
|
Kiss Hello
|
Energy +1
|
|
Pile Drive
|
Energy -2
|
|
Psych
|
Fun +1
|
|
Rip Out Heart
|
Energy -4, Fun -4, Comfort -4
|
|
Secret Handshake
|
Fun +2
|
|
Sissy Fight
|
Fun +2
|
|
Slap
|
Comfort -3
|
|
Stomp Foot
|
Comfort -3
|
|
Sultry Dance
|
Energy +4
|
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Tango
|
Fun +3
|
|
Worship
|
Energy +2
|
One
of my favorite fun pastimes with interactions is synchronized dancing. For this,
you will need pairs of sims to participate.
Firstly, designate who is to be the leader. The leader should
inform all participants of the starting interaction (this is often an 'other'
dance), and count down so that all teams start at virtually the same time.
Next, the leader should shout out a series of 'self' interactions,
which each participant should select for their own sim in the order given.
As your timing in pairs has been coordinated exactly once you
finish your 'other' dance, your sims will then continue through the rest of
the queued moves in almost perfect synchronization. This can go on virtually
forever, as long as people keep queuing up things in the same order. You could
perhaps run line dancing classes, or form a cheerleading squad for your favorite
Simball team - or just do it 'because you can'.
The most I have personally seen this work with was a group of
8 sims - why not see if you can beat this, and post your pictures in the Stratics
Pictures
and Screenshots forum for all to see?
Text and pictures by ajdown@jp
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