| FREE WILL! A WHOLE NEW WORLD WITHIN TSO |
One day, when you log into The Sims Online, you notice - for the first
time - a tiny button perched where it has been since January 13,
2005, in the upper right hand corner of your Select-a-Sim page. That
button says Free Will. You are curious, so you click
it, and the TSO updater prompts you to download a patch (due to freewill
being a separate version). Once the patch is complete, you find
that you are offered only one choice of cities in Freewill Country: Betaville
(BV for short).
Once you click “OK” to create in Betaville, the first of many differences between this
area of TSO and the other cities becomes apparent: You can create 1,
2, 3, or 4 sims all at once to play in this one city, and you can control
their personalities as you desire. The concept reminds you of The Sims® the
most popular PC game of all time, and the precursor to The Sims Online.
When creating your sim, the very first sim you create will be the Head of the
Family, or “master sim”. A master sim is the only one that can trade with
another sim, send/receive in-game IM’s, or play group money objects such
as Pizza, Maze, Code, or Band. The last name that you choose will be the
last name for every family member. A master sim cannot be retired for 7
days, and if a master sim is retired, all family members will also be deleted.
A family member, however, can be recreated daily. Starting simoleans are
§10,000 - regardless of whether you have one sim or multiple sims - and recreating
family members will not yield one single simolean more.
| The major aspects of Betaville that are different from other cities are: Free will, personalities, bills,
and fire. This article is a detail of how exactly these four major elements
and a free will society exists within The Sims Online, with all of the good,
the bad, and the ugly. For ease of discussion, all gender of sims and any
name of sims living in Betaville will be referred to as “Free Will”, or
just “Will” for short. |  |
First of all, you should understand that free will comes from the sim’s
programming something we are rarely aware of in other production
cities, because in a normal production city, our sims depend entirely
upon us to feed them, put them to bed, send them to work, etc. Free will
in the game means that Will makes decisions, and acts on them on his own.
The directions given by the human are recognized as priority, as Will
abandons his own idea and obeys his human. Will responds to his needs -
that is - the amount of green in his needs bars.
A happy and content Will behaves exactly like a sim in a production city;
he stands there doing nothing but not for long. After a while,
he begins searching his need bars, and - if not being told by his human
to do anything - will start to seek out objects to satisfy his needs.
Most of the time the objects Will chooses to fulfill his needs are
quite appropriate, seeking out a toilet if the fastest changing green
bar is that of bladder need. Other times, though, Will makes us
laugh when he seeks items whose coding suggest to him that he will gain
fun/energy/etc. from it, and he may choose to paint when he is just about
to faint from tiredness. Wills personality can skew his actions,
his choices of objects to use, and his reaction to other sims. Personality
is defined by a complicated formula unknown to players, which adds even
more to the mystique and challenge of understanding sim behavior in BV.
Will is a very social creature, and should his social need a little lift
- as it almost always does - he will seek another sim to socialize with
oftentimes approaching a sim that is not in a very good mood (mood
is signified by the five vertical bar spaces on either side of the sim
face at the bottom of your screen). A sim will not take kindly to
a random socialization from Will when he has need bars that require attention
which is most of the time!
The amount of free will that you want Will to have can be adjusted from
essentially “off” to completely behaving like a sim from The Sims®.
The free will slider bar is on the first of the 4 tabs on your sim
profile titled “Sim Description”. There are 2 buttons there: One
is a ‘T’ for text of your sim biography, or bio. The other is a
half-filled circled button that says “personality”. Once you click
on the ‘personality’ button, you will see the free will control as well
as the distribution of personality points for Will. To adjust free
will, use the slider. As you hover your mouse over the slider knob,
you will see the 6 levels of freewill in titles from top to bottom:
| Speed | Free Will Effect |
| Manic |
A rapid interval between automated actions of 1-10 seconds. |
| Busy |
Frequent intervals between automated action, every 5-25 seconds. |
| Normal |
Less frequent interval between automated actions, every 10-35 seconds. |
| Relaxed |
Wide intervals between automated actions, every 25-60 seconds. |
| Sedate |
Quite long intervals between automated actions, every
60-90 seconds. |
| Comatose |
Sim will choose no task on his own other than stopping a task when his needs alert him. |
The speed of the interval is governed not only by the free will setting,
but also by the level of Will’s green and his particular personality.
When Will is skilling or working with money objects, he will not stay
on his task until red as would a sim in a regular city. Generally,
Will stops work when his mood reaches 3 bars, or when any of his needs
have dropped below half-green. When making money, Will may walk away from
a full case of preserves or a completed typed story to go to the toilet,
or perhaps to flip a coin with another idle sim. You may find it
is best to leave him on comatose so that you can quickly sell and order
him back on task.
Any time you need to be AFK (away from keyboard) for
a time, it might be prudent to let Will have his ‘normal” free will so
that he will green automatically; but it is a good idea to check with
your host or hostess first to make sure he or she doesn't have a policy against sims running amok on their
own. Some owners have come up with creative ways to segregate AFK sims that have potential to
block greening items or busy themselves interacting with other sims on
the lot, while others may simply boot the AFK family from the property
for the well being of the other guests.
In creating your family, it
is possible to form a unique personality by clicking on the bars in the
lower left hand area as you create. There are both good and bad consequences
to straying from the default personality of “moderation in all things”. There
are a total of 25 personality points
that you may redistribute as you wish in 5 general areas:
| Nice |
Absence of bars here causes a sim to be mean or grumpy
when reacting to other sims, 8 or more bars here and all of the
interactions the sim offers on its own are nice rather than playful. |
| Active | Absence of bars here creates
a lazy sim that is, a sim that tires easily and loses energy faster.
A sim with many bars is less likely to choose watching TV for fun, for
example. |
| Playful | Absence of bars causes a sim to not like watching
juggling, being tickled, or any other playful action offered to him, whereas
8-10 bars in playful would cause a sim to be a practical joker among other sims. |
| Outgoing | Absence of these bars make a sim
shy and not as likely to initiate social, but with 8 or more bars the sim
seeks almost constant attention and sheds inhibitions, and will even get into
the hot tub in his or her birthday suit! |
| Neat | Absence of bars make the sim a slob that
leaves dirty dishes and doesn’t mind trash on the floor. On the
other hand, 8 or more bars here ensure the sim will never leave a dirty
plate or fail to wash their hands after using the toilet. |

Mail (in the form of bills) is delivered to your sims mailbox every three sim days.
The amount due on your bill is a percentage
of the items on your lot excluding any items for sale in a shop. You may
find it prudent to place tables near the mailbox or by the front door, to
save steps when paying bills and just to be sure you never lose the mail.
You might want to use one or two end tables, countertops, or one-tile dining
tables for this purpose, or use a larger surface to hold either 3 stacks of mail (TikiDream Dining
table) or 4 stacks of mail (Colonial Legacy or NuMica Folding Card table).
A table for four has an advantage for those times when you might have 3 stacks
of bills backed up, and roommates pick up newspapers on their own and
place them on the table as well.
Bills left unpaid for too long will have the Repo Man from M.O.M.I.
coming by to repossess items. New bills are white; 3 day old bills turn
yellow; 6 day old bills turn orange; 9 day old bills turn red, and generate
a warning of the repo man. If you do not take care of the red bills, Repo
Man will arrive with his ray gun at 3 PM sim time, and your buy mode becomes
disabled for 20 sim minutes to keep you from hiding things from him. He
will zap something comparable to the amount owed that is owned by the roommate
present, and will never take expensive items or animal crates.
| A common occurrence in Betaville is fire. Fires occur with great predictability and
frequency so much so that M.O.M.I. has a well-staffed Fire Department and
Smoke Alarm Factory in Betaville. Any time that a fireplace is lit and there
is a sim or object within 1 or 2 tiles of it in any direction, there will
be a fire. Fires occur from stoves and grills if Will does not yet know
how to cook. Lastly, fires can come from the rockets used for recreation.
Unfortunately for many sims, rockets can be used by any visitor, and seem
to have an attraction for many personality types when they are looking for
some fun! |
 |
 |
True to behavior in other cities, most of the sims on the lot
who are idle at the time of a fire will panic and rush to the flames. Many
a good sim has perished in this way because they got in the way of the fireman
or wouldn’t calm down, and became trapped by the flames. Wise sims not only
make cooking skill their first goal in BV, but also place fire alarms near
the stoves, fireplaces, grills, and rockets outside, in order to summon
the BVFD as soon as possible after a fire breaks out. |
A word of caution: It has been reported that AFK sims perish in
fires quite often on Money and Skill lots, or in their own home!
Many view Betaville as a pyromaniac’s paradise! It is quite possible,
however, to have a safe sim home that never once experiences fire by using
common sim sense, gaining cooking skill for every family member of every
roommate, and installing those fire alarms!
| Overview: Game play in Free Will city |
Once Will arrives on a property, he will behave independently from you, the human, for as
long as you allow. You can control up to four sims you have created by
either using the ‘tab’ key to move between your sims or by right-clicking
on their face in the lower right corner of your control panel on your
screen.
There is no inactivity warning or timing out of the server in
free will game play, but there are reasons that you would not want to
let Will roam while you are AFK for extended periods of time, the biggest of which is relationships.
Free will sims will freely make enemies, particularly in their own family!
It seems that most interactions are auto-rejected as a result of personalities,
mood, and possibly coding within the free will world.
The art of making
friends is one worthy to be learned, but first you will need to forget
what you know about making friends in production cities using interactions
earned from friendships, since sims may not appreciate being serenaded or
dip-kissed on his or her first encounter with your sim!
A big difference between free will game play
and that of playing in a regular city is task management. You can tell Will
to study, but he will not obey for more than 20 minutes. This results in
much more conversation and less AFK in the skill houses of BV. Skills are
more of a time consuming effort than in another city, and therefore more
rewarding to the player who manages to stick with the task.
Money is conveniently more abundant with the family concept of being
able to make four times the amount in the same amount of time; but like
skilling, this also requires more frequent greening of Will’s needs.
To view another sim’s profile you must use the right-click from either
an IM box or from a property’s roommate/owner listing. You can view the
profile of any sim on the same lot with you by the normal left-click.
When you are not on your own property, the ‘buy mode’ and ‘build mode’
buttons are disabled. This makes for a new way to get into ‘buy mode’
when visiting a store, you must hold down your F2 function key to enable
buy mode. This poses a problem for some who own a keyboard with multifunction
F-keys, and you may need to find the “f-lock” on the keyboard to unlock
the normal function of the keys first.
You may wish for Will to check
the newspaper or computer for a job. Betaville has the same job tracks
currently as other cities, but with one big difference: You cannot
follow Will to work. Instead, he goes off screen while your view stays
on the lot. Promotions, uniforms, carpool, and salary are all the same
as in all other production cities, but Will is in control of his job performance.
The carpool will pick you up on any lot you happen to be on when it is
time to go, and you may even get to ride in a better car if a roommate
on the property has a higher position than yours. If you miss your ride
for some reason, you cannot call a taxi in Betaville. If you land
on a lot after the usual time for Will to go to work and you see a car
there, click on it to go to work.
Another unique feature about Betaville
is that your family members generally follow the master sim wherever he
goes, with exception of work. Your family members can each have a different
job; when they go to work, it is the only time they are separated
from the master sim.
Free will is a broader experience and a much more
challenging form of game play than is found in other TSO cities because
it requires learning a whole different concept of play. Much more player
supervision is required to keep a family of “wild” sims under control; or, for a little amusement,
you can allow Will to have his own way, sit back, and watch the results. It is
completely up to you! Will not only has an unusual idea of proper social
skills, but he also has a completely different idea of how he should approach
greening up his need bars than his human may be accustomed to, which makes game
play in Betaville always changing and always entertaining!
You might find you enjoy the challenge of Betaville, so go ahead give
that free will button a click! Your new sim family is awaiting you!
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